Parsons School of Design – New York, NY

Masters of Fine Arts in Design and Technology – 2016
Provost Scholarship recipient

Pratt Insitiute – Brooklyn, NY

Industrial Design program – 2013

Rhode Island School of Design (RISD) – Providence, RI

Bachelors of Fine Arts in Interior Architecture ”IntAr-Interventions and Adaptive Reuse” – 2010
Design Excellence Award & Scholarship recipient

Cab Calloway School of the Arts – Wilmington, DE

High School, Concentration in Visual Arts – 2006

Research & Design Approach

I approached design and art from a well rounded base of design fundamentals of scale, composition, depth, space and repetition, then graduate into advanced methods of design production, technology, digital media and digital fabrication. I challenge myself and my colleagues to look at how new forms of technology, media and fabrication techniques can influence our art and design.

Masters Thesis: “Align” is a chair designed for the human body by utilizing parametric modeling, digital scanning and fabrication to create a chair fitted for an individual. Due to a shift away from manufacturing jobs, people are now sitting a majority of the time resulting in adverse effects on our bodies. Trends like standing desks and ball chairs have been typical solutions. I designed and developed a flexible 3D printable, foam structure that can be formed to a person’s body. The structure allows any part of the chair to be customized for shape, density and softness which can be used to affect the way a person sits in a chair, improving posture and ergonomics.

Design Experience

Tangible Creative INC – New York, NY

Co-founder and President, June 2016 – present: We specialize in using technology to translate ideas from intangible concepts into tangible forms. Our goal is to provide highest quality design and fabrication products and services with full consideration of form, function, and environmental impact. We have been working with clients like Blue Apron, Calvin Klein, Live Nation and other New York area companies.

OpenBCI – Brooklyn, NY

Designer, Lab Assistant & 3d Printer Technician , Oct 2014 – Dec 2016: OpenBCI produces an affordable biosensing microcontroller that can be used to sample electrical brain activity (EEG), muscle activity (EMG), heart rate (EKG), and more. I assist with the design and fabrication of the Ultracortex, a 3d printed EEG head set and maintain & run the labs 3d printers (Makerbots & Lulzbot) and projects using equipment.

Trueblood-Lehr Designs – Brooklyn, NY

Freelance Designer & Furniture Maker, May 2010 – June 2016: I developed a freelance business network of professional & private clients to produce thoughtfully designed custom furniture & woodworking, architectural drafting & rendering.
Clients: Private Individuals, Eldred Wheeler Furniture, AbodeZ Development, AbodeZ Furnishings, Piatt Associates Architects Inc, Stegman + Associates Architects PC.

Stegman + Associates Architects PC – Boston, MA

Designer, Aug 2011 – Aug 2014: The firm specializes in student campus housing for colleges & universities. Because our firm is small, my responsibilities included project management, problem-solving, design, interiors, sample acquisition, material selections, drafting, graphics, & technical support. In addition, I worked on construction documents for our partner firm, Piatt Associates.
Master Planning: Brown University, Dickinson College, Loyola University of Maryland, MSCBA, LaSalle University
Major Projects: Brown University Pembroke Quad Renovations, Hosteling International “HI-Boston” w/ Bergmeyer Associates, Riverbend Montessori School w/ Piatt Associates, Abodez-Concord Wheeler Apartments w/ Piatt Associates.

Eldred Wheeler Furniture – Hanover, MA

Apprenticeship & Shop Assistant, Dec 2010 – Feb 2011: Joined a team of woodworkers producing handcrafted furniture in a production shop. Applying production style construction further developed my furniture.

Winterthur Museum & Gardens – Wilmington, DE

Art handler & Exhibit Internship, July – Aug 2007: Catalogued and researched historic architecture elements misplaced from the museum’s collection. Worked as a exhibition tech for the museum’s rotating galleries.

Higher Education Experince

Parson’s New School for Design – New York, NY

Part-time Faculty of Design and Technology. – for Core Lab Collaboration, Spring 2017: The class is the making portion of the junior studio (mini-thesis). We address three things: 1. advanced prototyping techniques, as tailored for students’ individual projects created in studio, 2. advanced user testing methods, and 3. overall production management techniques required for the creation of larger projects.

Part-time Faculty of Design and Technology. – for Creativity and Computation Lab, Fall 2016: This masters level course introduces students to the building blocks of creative computing within the domains of web (JavaScript), physical computing (Arduino), game design (Unity), & applications (openFrameworks). Students create dynamic images, type, and interfaces that can translate to print, web, games & spatial forms.

Making Center – Part time Technician, Aug 2016 – present: Act as a floating technician in Parsons’ new Making Center that houses a vast array of equipment, including 3D printers, a full library of traditional tools and machinery, printmaking resources, textile equipment, and much more.

3D Prototyping & Laser Lab – Part time Technician, Aug 2014 – June 2016: Instructed & guided problem-solving student projects on 3D printers & laser cutters. Managed appointments for laser lab and proformed routine maintenance on laser cutters & 3d printers (Makerbot, Ultimaker2, Form1, Projet, & Objet).

Design and Technology Research Asst. – for Jane Pirone, Jan 2015 – June 2016: Researched the best way to introduce 3d modeling & printing to students from middle school to college, then designed and ran workshops in the Maker Space at 2016 Youth Bike Summit in St Paul, Minnesota.

Design and Technology Teaching Asst. – “Physical Graffiti” for Mike Kelberman, Aug 2015 – Dec 2015: This class explored new ways to interpret the notion of graffiti in a tangible form. We explored traditional/parametric CAD design by using audio, video and sensors, plus employed rapid prototyping tools to produce objects.

Rhode Island School Of Design – Providence, RI

Interior Architecture Guest Critic & Instructor, Dec 2010 – Jan 2012: Invited by the department to participate in current students midterm & final studio critiques, also substituted for professors for studio class & site visits.

Woodshop Technician Assistant, Jan 2008- Jun 2010: Instructed & guided problem-solving skills for students with woodworking & design projects. Instructed safe operations of the equipment. Assisted the shop technician in tool maintenance. Acted as an unoffical TA for the shop technician’s furniture design classes.

Continuing Ed. Teaching Asst. “Woodworking 1” for Kelly Goff. Feb – June 2010: Prepared & led lessons on wood turning & tool safety, Assessed/critiqued student projects & technique, Monitored studio safety and assisted Kelly during his lessons

Continuing Ed. Teaching Asst. “The Handcrafted Chair” for Christine Enos. Jan – Feb 2010: Taught lessons on wood finishes & studio safety, Guided students to construct a ergonomical & structurally solid chair as their first woodworking project.

Foundation Studies, Teaching Asst. “Spatial Dynamics / 3D Design Studio” for Wendy Seller & Carol Lasch Sept 2007 – June 2010: Assisted professors for a total of 8 classes. Researched & set up class lectures on relevant artists, orchestrated group critiques, worked individually with students to further develop their projects, documented student work

Teaching Experince

American Museum of Natural History – New York, NY

Education Department Digital Fabrication Specialist contractor, May 2016 – present: Assist during education events and planning related to digital fabrication & 3d scanning. A few are listed below. Maintain and repair AMNH’s education department’s 3d printers to ensure they are running properly.

Digit(al) Evolution, a class that students studies skeletal structures by digitally scanning and 3d printing

Capturing Microfossils, students study single-celled planktonics using digital scanners & microscopy and then enlarge the planktonics as educational objects via 3d printing.

The Urban Assembly, Maker Academy – New York, NY

Maker Space Designer & Educator, Jan 2016 – June 2016: The Maker Academy has requested that the Parson’s Design and Technology students play a leadership role in developing and managing their new Maker Space, then link the school’s newfound knowlage it to the curriculum. I played a role in this proccess under Parson’s professor Sven Travis.

Education, Sports and Fun “ESF” Camps – Bronx, NY; Greenwich, CT; Lawrenceville, NJ; Bethesda, MD; Baltimore, MD

Teacher & Subject Matter Expert, May 2015 – August 2015: Taught week long classes on 3D modeling/printing, Inventions by Design, Introduction to Design, Rocketry, Robotics, Science of Rollercoasters with Minecraft to students between 3rd grade and 10th grade for ESF at Riverdale Country School, Greenwich Academy, The Lawrenceville School, Georgetown Preparatory School and The Gilman School.

Haystack Mountain School of Craft – Deer Isle, ME

Co-taught w/ Tucker Houlihan, Studio Based Learning “Turn Me On“, Sept 2011: In a 3 day, intensive studio for local, Maine HS students, I led lessons on process & tool safety, plus gave individual student critiques on the students mixed media lamps. I also prepared and organized lessons, supplies & studio space preparations.

First Hand Projects (Now UrbanFrame) – Cambridge & Lincoln, MA

Program Director & Instructor, Apr – Aug 2011: Developed, planned, promoted & taught the 2011 program for Boston HS students. With MIT & the city of Boston, the students were challenged to analyze the link between mobile food-vender trucks & the urban street fabric, then developed a space & structure to strengthen the link.

Instructor, July – Aug 2010: Instructed HS students to design, analyze & construct a multi-purpose Sugar House & Education Center at Codman Community Farms in Lincoln, MA..



Studio style, critiques, research, project analyze, hands on, problem solving, critical thinking, constructive guidance, evaluation, lesson planning, curriculum, makerspace movement.


Mac & PC, AutoCad, Rhino, Grasshopper, Sketch-Up Pro, Vector Works, FormZ, SolidWorks, Maya, 3ds Max (Vray), Cinema 4D, TopMod, Sculptris, Adobe CS6 (Indesign, Illustrator, Photoshop, Aftereffects), Microsoft Office


Drawing, sketching, sculpting, modeling, photography, conceptual design, mixed media, installations, fine art, digital media, interactive media, UX/UI design, interaction design, architecture, furniture, industrial design


3D printer maintenance & operation, 3D scanning, laser cutter maintenance & operation, digital rendering, digital fabrication, metal fabrication, hand woodworking, wood machinery maintenance & operation, CNC maintenance & operation.

Coding languages

Processing, Arduino, Openframeworks(C++), HTML, CSS, Python


Parsons School of Design Provost Scholarship – Recipient 2014 – 2016

Design Excellence Award & Scholarship – Recipient from RISD’s Interior Architecture Department 2010

2009 Angelo Donghia Foundation Senior Scholarship – Represented RISD in a national scholarship competition

Brunschwig & Fils Scholarship – 2008-2009 & 2009-2010: Awarded for academic excellence from RISD’s Interior Architecture dept.

Scholastic Arts and Writing – National & Regional Awards recipient 2006

Eagle Scout -Boy Scouts of America

Publications & Exhibitions

Parsons Masters of Fine Arts in Design and Technology Thesis Show 2016 – New York, New York

Cab Calloway School of the Arts Alumni Juried Exhibition 2011 – Wilmington, DE

Witness Tree Project Exhibition 2010 – Hampton Nation Historic Site, Towson, MD

Form Z Joint Study, Partnership in Learning – Article “The Affects of Virtual Light in Aalto’s Tallinn Art Museum” Journal 2007

National Scholastic Art & Writing Awards Rotating Exhibiton 2010 – Traveled around the US for a year